Breaking news. Just wait a couple seconds for Crushing to come off CD and then use Force Clarity. When getting into content of higher difficulties, you may wish to build sets specific to Operations if you want the small extra bit of an edge. Certain of your abilities are additionally labeled with “generates a high amount of threat”. Approachable to learn but definitely a high ceiling for what all can be done optimally when playing them. Sevrahn is a dedicated theorycrafter as well. Gaining an Upper Hand / Tactical Advantage increases your Critical Chance by 10% for 10 seconds. Forces the target to attack you for 6s unless a scripted override mechanic is in effect. grit_teeth → higher_focus. Toi, tu es dangereux, non ? Blade BlitzGap closer with solid AoE damage potential as well. I actually don't find Force Bound so useful in solos because it only affects non whitebarred enemies, so after the initial jump in and Awe, there's really no time in the match where you will get more than 2 people affected by it. Either way you will stick to 80 or 80 R-1’s but Warding vs. Versatile is preference. Defense Guardians are brute force tanks. It is used to tweak how your character, and sometimes companions, function. Highest damaging ability you have, generates the most threat, deals damage in AoE if you are buffed by Warding Strike. sow. Vous ne vous cachez jamais, mais d'autres se réfugient dans l'ombre que vous projetez. Cooldown reduction to Blade Blitz still applies, so combining it with the Cut Loose Utility means you can have Blade Blitz on a 25s CD. You can just run 3 Amplified Champion pieces to get those specific benefits listed in the previous section, or you can run an additional 2-piece bonus from another set to get that +2% Endurance. Guardians have a base I/E DR of 10%, meaning even for a DPS this set will put you at 85% during Enure. Official SWTOR News. grit_teeth → higher_focus. Can only happen once every 18 seconds. Grit Teeth. Item View for Grit Teeth Category: Accessories, SubCategory: Tactical . Dashing Blademaster(2) +2% Alacrity Rating(4) Reduces the CD of Blade Blitz by 10 seconds(6) Guardians do not have Force Camouflage, Decent of the Fearless(2) +2% Mastery(4) Whenever you gain or use a Force Clarity ability charge while in combat, your damage is increased by 10% for 10s(6) Dealing damage has a 10% chance to build a Force Clarity ability charge. Capped is simple – regardless of class, spec, and role the BiS Mod is Warding 80 R-19/20. Report Save. You can negate the second problem by only running the 4-piece, though this does lower the total damage potential of the set. This allows the buffs to remain stacked, netting you a +8% DR compared to just +3% or +5% individually. , 10:31 AM Gearing & Stats. With Through Peace your minimum CD is down to 30s. Let’s get into gear pieces individually, go over Set Bonuses and Tacticals, and then we’ll break down specific stat builds at the end of this section. To get the maximum damage boost out of the bonus you will be using Enure as an. Jugg immortal - defensive: Lord of pain/Undying + Grit teeth offensive: descent of the Fearless. This guide covers the basics about rotation, gearing (including tacticals and amplifiers) and abilities. Simply back up when it is going to be your turn to take him until you are past 4m and then when you taunt you get the extra 20% threat for free just by taking a couple steps. Keep in mind it lasts 6s, so you want to wait that full duration before using another one if you plan to use both taunts in your opener. Toi, tu es dangereux, non ? Some species believe experiencing pain leads to a greater understanding of the Force. The 4-piece is honestly lackluster compared to buff on Fulminating Defense at the same tier, and the 6-piece is honestly just the Leviathan’s Hide Tactical on a longer cooldown. His passion for video games as well as his love for all things Star Wars are reflected in his news and in-depth guides available here! Tactique de Ravageur ou de Gardien. Some conjecture that universes are nothing more than black holes, which form an infinite foam that flows perhaps to infinity. Any juggs/guardians in ranked having success with it? You will also notice I delay using Warding Strike, again this is because that opener is purely based on highest amount of threat. Reply. - The war isn't going to be any kinder to us than Belsavis--we'll just grit our teeth and keep pushing. You can also mix-and-match multiple set bonuses by having 2 of one set, 2 of another, and 2 of a third, or by have two from one set and four from another. sow. Your first taunt happens after your highest threat spike so you get the multiplier from that, bump Force Stasis up earlier because you’ll get the full amount of its threat in the window of your first taunt, then apply your debuffs to the boss and buffs to yourself. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic. They are about to take all your threat, so reducing theirs prior to the taunt does nothing and they go into the swap with the increased DR. If you feel the need to taunt in your opener to hold threat over your DPS, you want to meter it out for maximum effect. Lord of Pain2) +2% Endurance(4) Reduces the CD of Challenging Call by 5 seconds(6) Challenging Call increases your damage reduction by 2.5% for each enemy it hits. Weighing the values of Hord’s Makashi Strike and Leviathan’s Hide compared to Grit Teeth is not an easy task. juggernaut. Used during fights to return to a boss after displacement, switch between bosses for tank swaps, or to engage groups of adds quickly. Tactical: Grit Teeth Amplifier: Aural Resistance (Armor Penetration for DPS) Stat distribution: Defensive Gearing • Superior Warding Mods 80B • Shield => 3255 • Absorb => 3256 Offensive Gearing • Superior Lethal Mods 80B • Shield =< 3000 • Absorb =< 2500 • Rest into crit Grit Teeth will be your go-to in every scenario with very few exceptions. Grit my teeth today and finally finished chapter 16 on a second toon. Crafted – Biochem: Higher Focus: Enrage builds one Furious Power ability charge: Conquest Crates: Rancor’s Tail: Activating Saber Ward finishes the cooldown of Force Push: PvP Crates: Throwing Arm Log in Register × News . Gods from the Machine is Tech Aegis, Dread Palace is Force Protection, and Dxun is Reinforced Armor). Though this is an AoE ability, it does more damage and costs less Focus than Slash, so it should be used instead of Slash if it is off CD. tactical. Présentation des quêtes journalières apportées par la mise à jour 5.10 sur Ossus. , 04:45 PM I am actually embarrassed that I was so hard headed about trying to make a dps jugg/guardian work. This is also the only DCD you have that is affected by Alacrity. You are not logged in. , 10:25 AM r/swtor. Lord of Pain is slightly overrated by newer players to be honest. It's actually the same set. Tacticals are a new item slot coming in Onslaught. ... Hi, I'm Merlyn. Toi, tu es dangereux, non ? I actually don't find Force Bound so useful in solos because it only affects non whitebarred enemies, so after the initial jump in and Awe, there's really no time in the match where you will get more than 2 people affected by it. juggernaut. It is just a warning that you are about to leave this website. Tactique de Ravageur ou de Gardien. If your primary focus is getting your personal buffs online and applying your debuffs to the boss as fast as possible, your opener would look like this: Taunts are not necessarily recommended to be part of your opener, but in some cases players may find it necessary. Tactical items can be found at level 75 from Flashpoints, Operations, PvP, Conquest, Dailies and Crafting. Is Grit Teeth as pointless for DPS as it feels? This pleases me. Each tactical item is from a specific source, but many of those can also be bought with Tech Fragments from the supplies section of the fleet. Flawless Riposte is extremely niche, giving you a DPS increase of a different form when compared to Descent of the Fearless. Subscribed to SWTOR in the past, but haven't been referred for 90+ days? Fulminating Defense is a solid option, but also somewhat niche in its application like most of your sets. Garick, lord of the Sith, strode through the halls, bridges, and balconies of the citadel on Dromund Kaas. share. grit_teeth → higher_focus. Grit Teeth – Taking damage while Endure Pain is active reduces the cooldown of Enraged Defense by 10 seconds per hit. Grit Teeth: The cooldown of Enraged Defense is reduced by 2 seconds when you are attacked. Option - Get over it. Fulminating Defense(2) +2% Endurance(4) Challenging Call gets 2 charges(6) Enure increases Elemental and Internal damage reduction by 75% for 3 seconds. Having such a powerful self-heal on that low of a CD is an incredible boon to any group, but keep in mind to maximize its potential you will need to be in comms with your Healers to make sure they know when NOT to heal you. Cannot ask for much more, but oh wait – there is! Higher Focus – Enrage builds one Furious Focus charge. Guardians have 3 high-threat abilities and then there is the buff to Force Stasis from the Stasis Mastery passive. Operative medicine - tactician setbonus even after the recent nerf r/swtor: Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. DispatchSecond-highest damaging ability when target is below 30% Health. Please upgrade your browser for the best possible experience. Schematics are the plans needed to learn how to craft new equipment. On my off days I mostly chill or am away from my PC, but during work I have a lot of downtime so if you have questions feel free to shoot me a message on Discord and I’ll do my best to get back to you with the answers. Exception being if you are running Descent of the Fearless, then your priority for Force Clarity consumption is: Soresu Form gives all your damage a 2.5x threat multiplier. Referral Link. - The war isn't going to be any kinder to us than Belsavis--we'll just grit our teeth and keep pushing. The baseline CD of Focused Defense is 120s, and this Tactical can bring that down to 40s. Mastery +2%: Whenever you gain or use a Furious Power ability charge while in combat your damage is increased by 10% for 10 seconds. So what you end up needing to do is use Riposte in your opener as normal, use Warding Strike as normal, but then you will only ever use Riposte again just before you use Warding Strike for the rest of the fight. Juggernaut / Guardian Tactical. Guardians and Juggernauts have a utility that decreases the Cooldown of these abilities by 30 seconds and in PvP, they’ll often take the Grit Teeth tactical that reduces the cooldown of Focused/Enraged defense by 1 second every time they are hit (activates once per second). I would like to thank Sevrahn for the hard-core dedication to this class and spec. The sheathe is solid and the blade fits nicely and doesn't rattle. Tactique de Ravageur ou de Gardien . If you are 4m or less away from the target you are taunting, your threat multiplier is 110%. Having up to 20% DR for 10s from an ability on a 12s CD is incredibly potent, and not to be underestimated in any multi-target scenario. Bonus Healing – derived from your Mastery, Power, and F/T Power, Warding 80 R-1 (Highest overall mitigation), Warding 80 B/B R-1 (Highest Endurance with Defense for mitigation), Lethal 80 B/B R-1 (Highest Endurance with Power for damage/threat generation), Lethal 80 R-2 (Highest damage/threat increase but with a hit to your Endurance), Aural Resistance – Reduces incoming AoE damage (max 9%), Force Protection – Reduces incoming damage from Force attacks (max 9%), Fortuitous Redoubt – Reduces incoming damage (max 4.5%), Periodic Resilience – Reduces incoming periodic damage (max 19.8%), Reinforced Armor – Reduces incoming damage from Melee attacks (max 9%), Tech Aegis – Reduces incoming damage from Tech attacks (max 9%). 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