how to pick up diddy kong in donkey kong country

Once past the four Zingers, use the Chest to exterminate them all for your DK Coin reward! Ultimate, first playable in Super Smash Bros. Donkey Kong Country Returns loses the character switching system, opting instead for Donkey being the only option. Find them all (one per regular level) to win him over! Pressing Y will make him shoot attack webs in a straight line that can knock out most enemies, including Yellow Zingers! Okay kid, wipe that drool off your chin and listen up if you really want to learn something about this game. Now jump right and Helicopter Spin to a sail with the Hero Coin above it. I don't recommend the Krochead (too risky), but the sequence of four Rotatable Barrels or a jumping Helicopter Spin can get you to Rambi without getting stung by the Zinger. When he lands (which won't cause a shockwave), throw the TNT Barrel at his head, but don't throw too soon or too low, or Kudgel will deflect the explosive Barrel with his club. Sure, it... Yoshi returns to save Baby Mario in this sequel to Super Mario World! You must get the Kremkoin (Hero Coin in Lost World) at the end of each Bonus Area before time runs out, or you can't complete every single level in the game. Instead of firing at the lower-right Barrel Cannon to proceed through the Banana trail out of the chamber, fire downward left, then downward right, and finally, downward left. His second ability is his ability to spin platform webs by pressing A, R, or L, then pressing any of the three buttons to make a temporary but solid web platform for you to stand on, which collapses either in a few seconds or if you try to spin three webs in a row. After freeing Squawks, hit the B button to latch onto him, and use the Control Pad to guide your flight. What follows is a direct line to the Bonus Barrel, so pay attention to these instructions. Once on the rope, climb right, then down. Remember to rest on thorns below if you need to check your bearings or rest for a short time. Six Kannonballs will destroy him, but watch out for his giant fireballs (carefully jump over them when you have room) in the first half of the battle while waiting for a Kannonball to fall out of the sky. "G": Climb the rigging beyond the first two Yellow Klobbers, defended by a Kruncha at its bottom. With the Zinger cleared away, move closer and get on top of the balloon above the lower Zinger and jump to the "N". If he's facing away from you (or if you're below him or far enough away from him), he can't see you, and he can't attack what he can't see. The Ignition Factor was released in 1994 and is an intense firefighting game that has you saving people from towering infernos and flame-filled factories. While Squawks is carrying you in bramble-filled levels, you'll be unharmed when you touch thorns below you. "O": Easy to get, but make sure Klinger doesn't claw you as you journey onward! When hit three times, Kudgel changes his jumping trajectory slightly, leaping straight at you instead of vanishing into the trees, stunning you if you don't jump. Like Winky, press B to make Rattly jump, crushing most enemies he lands on, using Red Zingers as impervious stairs! Help? Okay kid, wipe that drool off your chin and listen up if you really want to learn something about this game. BONUS AREA 1: Crush the second trio of Klomps, then Helicopter Spin or Cartwheel Jump right from the right edge of their platform until you land in a Barrel Cannon. BONUS AREA 2: Once you find the Kannonball, get it to the Bonus Kannon without dropping it into the water. Smash Krow with it, then repeat one more time. TO COMPLETE: Do not let a single enemy escape your sights. A Barrel Cannon pair will shoot you right into Squawks's talons. If you hit the lower Zinger by mistake, use a careful Helicopter Spin to glide under him and reach the other side unhurt. WARP BARREL! Ooze: As you climb up "Toxic Tower", this green water hazard follows you the whole way up, so don't dilly-dally or you will regret it! "O": With a well-aimed Team Throw, a single Auto-Fire Barrel will launch you up to a tall barrel stack. Unfortunately, this victory was short-lived as, shortly afterwards, Diddy and Donkey were tricked into a bet by Cranky Kong in Donkey Kong Land, and the two once again set off to reclaim Donkey and Diddy's golden bananas from K. Rool. Glimmer the Anglerfish: An Animal Friend you can't ride, this rare fishy friend is only found in "Glimmer's Galleon". : Above the second large, clean crate (no moss or weeds covering it) when you start the level. Two Banana Coins are enough to pay for each route, but you'll get to fly for free from any airport you've paid for previously! When climbing either orientation, hold Y to climb faster. "K": Can you get this without sinking down too far? Barrel, and swim as fast as you can to the right and get the Hero Coin before your invulnerability disappears. Kaboom: The final version of Klobber (Red) is called Kaboom, as he prefers to hide in TNT Barrels, and is the only Klobber who can actually hurt you on contact. If Squawks carries you in thorny levels such as "Bramble Blast" and "Bramble Scramble", you can rest on thorns underneath you without incurring damage. Projectiles work on him, too. It is the second instalment of the Donkey Kong Country series and serves as a direct sequel to Donkey Kong Country. Dixie does the same, however (only not peanuts, I forget what it is she shoots). See “To Complete” under Bonus Area 2 to see how to win the Kremkoin. You can reduce your descent speed by holding Up on the Control Pad, but when Purple Squawks starts coughing and shaking violently, he's about to let you go! BARRELS, ITEMS, AND HAZARDS IN THE GAME. Phase Two involves evading a giant shower of eggs that the angry Krow launches by banging his head on his nest. "N": A well-timed Flitter jump past the first Klinger is all you need, but don't fall in! At the end of the level, jump and Team Throw up and left to the Coin's passage while standing near the "No Enguarde" Sign. Following the Bananas as best you can, have Dixie use a jumping Helicopter Spin to the left to gain a huge lead on Snapjaw as you charge to the location of the "G", jumping out of the water if you land in it. These are strategies I like to use in this game: Be sure to pay Wrinky and Cranky for all of their advice to add to your percentage! BONUS AREA 1: At the beginning ledge, do a jumping Helicopter Spin right off the edge to find the Bonus Barrel. BONUS AREA 1: Past the first giant sequence of balloons and Zingers is a stony sloping wall just before the "No Rambi" Sign. A high normal jump from Rattly can get this too if you jump from the barrel platform. King Dedede is snatching up Dream La... Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. Stand between these two objects, then jump and throw your monkey straight up through an arrow of Bananas. It's up to Dixie Kong and Kiddy Kong to find and rescue them. Be careful... RAMBI CRATE: Past the first Green Krochead (watch out, he sinks), beyond the level's first Zinger. WARP BARREL! Fire upward left twice, then downward left straight into an Arrow Barrel which takes you to a two-way Barrel Cannon. Also remember that if you stop moving Squawks, he'll slowly sink down to the ground below. : At the letter "K", park your hot-air balloon to the letter's right, atop the level's third steam column, then jump and throw your partner straight up. TO COMPLETE: Use the twin Brown Krocheads to carefully collect all the Stars before the timer reaches zero. TEAM THROW (TOSS): When teamed up, push Y to throw your partner like a projectile, using the Up, Left, or Right Directional Buttons to steer the launched Kong. Team Throw your partner up and over the first pair of Zingers WITHOUT JUMPING, then jump and throw over the other two. Press A again to dismount. WARP BARREL! Should you grip a horizontal rope, vine, or chain, employ the Control Pad's Left and Right Buttons to move back and forth. "O": Don't sink with the Krochead underneath this letter! Can you help me? Normal Barrel: Throw this, and it will roll until a wall splinters it to pieces. First, go under the first Klomp-occupied mast platform above you and all the way to the end of the longer lower sail you ended up on from climbing the aforementioned rigging. Be careful! Though he can't stomp on enemies directly, his method of attack is twice as potent. Snapjaw lurks in two levels: "Slime Climb" and "Clapper's Cavern". HELICOPTER SPIN (DIXIE ONLY): Jump off a ledge and press and hold Y in midair to Helicopter Spin with Dixie. Jump off a horizontal rope with B, and a vertical rope by pressing Left or Right on the Control Pad upon hitting B. Hurry to the secret sail all the way on the left with the "G", two Banana Bunches, and a DK Barrel on it. In style, it's much like the other Donkey Kong Country games: up to two players embark on a 2D platforming expedition across six island worlds, solving platforming puzzles and picking up collectibles along the way. TO COMPLETE: Use Squitter (who can be found here if you lost him before you came in here) to make platform webs up and right to find the Kremkoin. Avoid hitting the next patrolling Zinger as you swoop down to get the letter. Rising Floor: Don't get squashed by this mega-masher in "Castle Crush"! The maximum percentage is 102%.You don't have to visit Swanky and beat his bonus games to draw closer to 102%. Enguarde will NOT defend himself automatically when a Shuri approaches, so watch out! Cranky Head: Shows where a "Monkey Museum" is placed. Exit Target: Land with enough height and timing onto the target itself to win one of the prizes displayed on its tall pole! When climbing either orientation, hold Y to climb faster. TO COMPLETE: Dodge the Flitters as you climb the ropes to the Kremkoin! That wasn't so hard, was it? Diddy can reach the "G" by starting with a Cartwheel Jump, but it's best to use Dixie, if you have her. Super Kong is a cloned Kong resembling Donkey Kong III that appears in the game Donkey Kong Country Returns.After the player dies eight times or more in a level, via Professor Chops' and his tech will pop up, waving a flag. "N": Wait til after the self-destruction of the Puftup to the left of a curved Banana line leading upward, then when you're ready, follow the Bananas upward. Screech: Blocking your way to K. Rool is his evil pet parrot, Screech. This guy can be really scary to deal with. RATTLY CRATE: At the start. You can also Cartwheel or Spin into him to stop him, but an Animal Friend, such as Rattly, can squash Click-Clack with a single jump! Take it to the Bonus Kannon and there you go! WARP BARREL! TO COMPLETE: Find the Kremkoin in a huge underwater labyrinth. I've searched the internet for the answer, but the only thing I got close (funnily enough) is someone asking how to get him OFF DK's back! BONUS AREA 1: The one gap is not a death trap. Dixie Kong is back to join the adventure as a playable character alongside Diddy Kong, and for the first time in Donkey Kong Country, bearded old hero Cranky Kong joins the adventure with his bouncy cane. Krow: To take this huge bird down, you must throw four of his eggs back at him. He has not appeared anywhere else since. TO COMPLETE: Fly Squawks to the end of the passage. TO COMPLETE: Use the Rotatable Barrels to find the Kremkoin before it's too late. Arrow Barrel Cannon: Launches you automatically in the direction it points in. Animal Crate: Need an Animal Friend? From here, fire straight up. He moves exceptionally swift and jumps in long, arching patterns. This rebel Kremling snake can, by holding down the A button, charge up a Super Jump which, when A is released, launches him into the air way higher than Winky! "O": Have Rambi horn the Zinger above it before attempting any letter capture. "G": After a massive storm of Pink Shuris, you'll find a Puftup blocking a narrow passage. He does have one more thing for you to do -- find all 40 of the DK Hero Coins he's placed in every regular level and the final one at the game's end. Thus, Kaboom is the most powerful and dangerous Klobber. The Gray versions rapidly jump toward you, while the Green Kaboings prefer to lie in wait, slowly springing toward you upon catching sight of you. Donkey Kong Country 2 II Diddy’s Kong Quest Super Nintendo Game!. On a much happier note, Diddy’s Kong Quest lives up to the wordplay of its subtitle. To climb as either Kong, just leap toward a climbable surface to grab on to it. "N": Careful flying will earn you this letter! A better strategy would be to Cartwheel Jump or execute a midair or jumping Helicopter Spin Jump from the top of the barrel stack without landing in the Bonus Barrel again. One Banana Bunch is the equivalent of 10 Bananas apiece. When you reach the "No Rambi" Sign, you'll obtain a Green Balloon as your reward! BONUS AREA 2: The Kannonball will easily get you to the Bonus Kannon. At certain times, you can use the wind to your advantage, but use extreme caution when doing so. : The sinister Snapjaw lurks in these waters, so be on your toes – or he just might bite them off himself! CLIMB: Diddy is a better climber than Dixie. TO COMPLETE: Climb the barrel stacks up and right to find the Kremkoin before time runs out. When a Kannonball drops or you find one on the other side of the arena and back, throw it at Kleever before he can launch another fireball shower. Donkey Kong Country Summary : In this action-packed platformer, King K. Rool and his Kremlings have stolen Donkey Kong's banana hoard, and now it's up to Donkey Kong and Diddy Kong … ENGUARDE CRATE: After the first Clapper past the Continue Barrel, turn the lava to water, then swim down and right through a pair of small crates to find your swordfish pal. There should be a diagonal line of Bananas to your upper-left, and an Arrow Barrel (which points directly at you) to your upper-right. Be warned: the Kremkoin is in a different Chest each time you retry the Bonus level. Fire at the correct angles, avoiding the Zingers, until you shoot into the Bonus Barrel. Method Two: take the upper-left Barrel Cannon chain until you end up in a four-way Barrel Cannon that can aim at a line of Bananas on the upper-left as well as the letter "O" on the lower-right. Klinger: Climbs vertical ropes by climbing up, then sliding down the rope, repeating this pattern until dispatched with a careful jump attack or a projectile. Mini-Necky: Back from DKC, Mini-Necky no longer spits coconuts at you. BONUS AREA 2: When you see a pair of Flitters to the left of a moving Zinger, jump up, between the Flitter pair and the Zinger, until you catch onto an invisible hook, then bounce left off the two dragonflies to find your Bonus Area. Either a Spin Jump or Cartwheel Jump can nab your goodie, but don't land in the Rotatable Barrel and leave Rambi behind! DK COIN: Right when you get Squitter (you can't get this without him), make web platforms upwards, right above the "Y" made of Bananas, until you find the DK Coin. To do it, the player must enter Castle Crush with Diddy Kong as the lead character (Dixie is optional but cannot be the lead character). As Squawks, you must race Screech to the end of his level in first place (you can fly right through the pesky parrot without being harmed). Once on the right side again, go up to get the Kannonball on the upper sail and continue on your quest. WARP BARREL! If you fall, be quick to get back on the path before time runs out. SQUITTER CRATE: Impossible to miss. He's guarding the second Bonus Area below him. Take the bottom route until you can't do so anymore (seven Barrel Cannons in a row), then shoot to the upper-left twice. Use the Control Pad to direct your trusty blue swordfish's movements, and press either B or Y to attack a bad guy with his sword-nose (he defends his front himself without any buttons, but not against every enemy), and hold A to charge up his brand-new Super Dash, which will, when A is released, break open hidden Bonus Area doors (and any enemy in his path) in one giant jab! Destroy the Kloak with it, then pick up the Kannonball that appears and jump left, off of the pier, and into the Bonus Kannon. TO COMPLETE: Wipe out every baddie in the passage and the Kremkoin is yours! Another Rambi exists in Bonus Area 2. Neek: Small squeaking rats who walk toward you. Now look to your left to find two or three Bananas above the water's edge. A Banana Bunch is awarded to you at the second "No Enguarde" Sign. Apr 1, 2016 - Diddy Kong racing and donkey kong country 2. Bonus Level Kannon: Throw the Kannonball into this, then jump in to shoot upwards into a Bonus Area. If a Kloak is Kloaking the "N" upon being nailed by a Team Throw, you'll get the letter automatically. Hold down A for a few seconds, then let go to transform him into a giant bulldozer with his new Super Charge, which has enough attack power to shatter hidden doors covering up Bonus Area entrances! Now slug any of the three remaining Zingers with the Chest to get a 1-Up Balloon to collect, then Cartwheel or Spin Jump left, following the Bananas, until you land on either a Flitter or the platform ahead. The rate of time given or taken from these special Barrels varies... “!” Barrel: Touching this special Barrel makes you invincible to the touch for a fixed length of time. From here, do a jumping Team Throw up and right to grip the hook. Diddy Kong is smaller and faster than Donkey Kong and is a playable character in Donkey Kong Country: Tropical If you spin off a ledge and then jump in the direction you wish to go, you'll perform the Spin Jump! Brown Krocheads make great springboards, and never submerge their heads completely. This will beat some enemies or reach objects a normal jump can't. Bonus Barrel: Land in these to enter a Bonus Area to win a Kremkoin (or Hero Coin in the areas of the Lost World) in a fixed amount of time. Krook: Krook throws his boomeranging hooked hands to try and hit you. "K": Near a Hook. Wait until he fires one very slow barrel, then bounce from it. Look at it this way: you can get any Banana Bunches or Red Balloons swiped by the Yellow or Black Klobber (if the items don't vanish first), but you can't get your buddy back when Kaboom destroys him/her except with a DK Barrel. At the right edge of the bigger platform you're standing on, jump straight up and throw your partner upwards, above the right edge of the platform, to land near the Bonus Barrel behind a Kannon. Jump as you throw upwards to snag out-of-reach items or land on higher ground (Up and Left or Up and Right causes your partner to land in the same place as the other when thrown). Donkey Kong: Seeing as how he's been Kong-napped by the villainous Kaptain K. Rool, you cannot play as him. Donkey Kong Country 2 manual, Page 25 Rattly the Rattlesnake is an Animal Buddy in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. THE DONKEY KONG COUNTRY 2: DIDDY'S KONG QUEST GUIDE version 1.1, 1-2. When you see two pairs of Bananas above you, make a web platform underneath each pair, then spin and jump up and right until you land in the Bonus Barrel. For the first half of the battle, he jumps so high into the air that he disappears from view. Klampon: A giant cousin of Klaptrap, beating him is just like beating Klaptrap in the way of direct jump attacks to his head, but don't Cartwheel or Spin into him! Do a roll off the ledge, then jump after you hit the O. BONUS AREA: After the "No Enguarde" Sign, pick up the Barrel you see (or a Click-Clack if you mess up your throw), and chuck it at the large crate on your right. DK COIN: At the start, take out the Kutlass, then hit the UPPER Zinger with the DK Barrel. Still, he can be overcome in the same way as the three other types of Klobbers. The Rotatable Barrel can't reach this sky-high prize. Wait for an egg to land on the sail, then pick it up and bash Krow. Clapper the Seal: Though you can't ride this invincible seal, you can jump on his back (or throw your partner at him), and he'll turn the searing lava of "Lava Lagoon" into cool water, or the Snapjaw-infested waters of "Clapper's Cavern" into solid, slippery ice. But her most important role is to save your game for you! Donkey Kong Country 2: Diddy's Kong Quest (スーパードンキーコング2 ディクシー&ディディー, Super Donkey Kong 2: Dixie & Diddy in Japan) is a platformer game developed by Rareware and released by Nintendo for the Super Nintendo Entertainment System in 1995. In Donkey Kong Country Returns for Wii, my sister and I can't figure out how to get Diddy onto DK's back in 2-player mode. Believe me, it'll save you a lot of trouble! This time, hit him in the hilt with the Kannonball you see, then repeat the process. Dixie Kong first appeared in Donkey Kong Country 2 as a sidekick to Diddy Kong and has been referred to as his girlfriend. If you turn the Pink Kruncha red, he charges at you much faster than the Blue Kruncha does! At this point, fly straight up to find the DK Coin and Bonus Area 3. Click-Clack: Flip this blue beetle upside-down by jumping on him to pick him up and throw him at an enemy (or jump on him once more to defeat him). Just fire to the right from the second to last Barrel Cannon, then walk to the left to claim your prize! Chest: Break this open on an enemy to reveal an item! Skull: This is the symbol for an unbeaten boss stage. Should you choose to fire downward right, shoot downward left and then back again. "O": Just past the Continue Barrel, obscured by a Krook. Do this whole procedure of evasive maneuvers and egg-throwing one last time to disable him. Check and X Barrels: In "Target Terror", the Check Barrels open gates, and X Barrels close them. Like, seriously, this is one of the most expertly designed platformers I've ever played. DK COIN: Right above the Exit Target after you leave either the last Bonus Area or the Warp Barrel. That is why you must throw from this position. Watch your step while you do this dangerous stunt! With Donkey Kong Country: Tropical Freeze at last making its way onto the Nintendo Switch today, many are experiencing the latest Kong adventure for the first time. Watch out for the Zinger and Kruncha! "O": Spear the second Lockjaw, then swim down to find the "O" in an alcove to your lower-right. Try to fight him, and I'll let you find out what happens for yourself... Klomp Head: Displays the next normal level whose Exit Target has not been hit. Developer: Rare, ltd. Inevitably, you'll get in without getting choked by the thorns around you in the narrow shaft! TO COMPLETE: Use Rattly to snag every Star before the clock reaches zero. If you lack a projectile, come to him until he charges at you, then run out of the way until he swings his swords and gets them stuck in the ground. The Y Button enables Rambi to use his signature horn attack on a baddie, but he'll defend his front by himself without the Y Button. DK Hero Coin: Cranky's special coins are 40 in total number. Use Rambi's Super Charge or a projectile (Crate or Klobber) to break down the door on the left, marked by a lone Banana, to find your Bonus Area. Also Kiddy Kong isn't great, he is basically a slower Donkey Kong and his abilities are not really that special and worthy of replacing Diddy Kong. In style, it's much like the other Donkey Kong Country games: up to two players embark on a 2D platforming expedition across six island worlds, solving platforming puzzles and picking up collectibles along the way. Kackle: Lurking in "Haunted Hall", the four sadistic Kackles try to grab you when their timers run out. If you fire downward left, blast downward right and then upward right. Dixie Kong is a playable character in Donkey Kong Country: Tropical Freeze. Each metamorphosis lasts only a few seconds, so be quick in crossing to the other side... Squawks the Parrot (Green): Leaving the flashlight-holding business to Glimmer (we'll get to him later), Green Squawks, bigger than ever in size, can now pick YOU up in his talons indefinitely (even if he gets hit) and fly you to a level's exit until he hits a No Animal Sign! Zinger: NOT HIM AGAIN!!! DK Barrels break apart instantly when thrown, but in midair, are impossible to break when empty. Kruncha: Jump attack this muscular tough guy, and he'll turn a bright red, get mad, and run around rapidly for a short time, hurting any Kong who touches him in any way during that time. You'll be launched to the upper deck when you get the Hero Coin. Can you get the Banana Coin as well? Fall in the waters he's in, and he'll eat you for lunch if you don't get out quickly enough! "N": At the Banana arrow pointing upwards, get off Enguarde, run right, and jump on the second Clapper from the Continue Barrel (the first Clapper you find when you rescue Enguarde). "G": Fire from the Barrel Cannon at just the right moment to get this prize on the Exit Target. It helps to have a guide handy… TO COMPLETE: Find the right path to the Kremkoin in a giant maze of Barrel Cannons! WARP BARREL! See a lone Lockjaw up ahead? He has a girlfriend named Dixie who he traveled with in Donkey Kong Country 2. North America / Europe. Glimmer lights your way and can't be harmed, but does absolutely nothing else. Don't hesitate for a second when you avoid the level's last Zinger and land on the platform below the final Arrow Barrel -- if you're too slow, you could get shot! From the two-way Barrel Cannon I mentioned earlier, fire to the upper-left, then the upper-right. "O": After the first pair of Bananas in the level, keep carefully swimming up until you can swim no higher, then swim right to the alcove where the "O" is resting. "N": To make things easier, whack the two Klomps past the first DK Barrel beyond the Star Barrel without using the Crate provided. To properly harness the speed of this lethal attack, repeatedly mash Y to cartwheel faster when plowing through enemies ahead. Enguarde the Swordfish: Your underwater ally for most levels, Enguarde is capable of defeating ANY water-dwelling enemies (even those like Klomp who walk in water). If you find yourself ensnared by his nine tails, use the Control Pad to direct roughly where he's going to throw you. Version: 1.1 | Updated: 05/30/2016 Highest Rated Guide. Revisit Donkey Kong Island and join the Kong family for their latest adventure. "N": Be sure to crunch Kruncha before getting this. This means to charge up Enguarde's Super Dash as you point your bill at the lone Banana on your right, then crash through the giant crate in front of you. Kremkoin: Win this in Bonus Areas to pay Klubba to open up all of the levels of the Lost World (15 coins per level, with 75 Kremkoins total in the game)! Funky Head: Wanna take off? Having Diddy Kong be playable would be unnecessary, as Donkey fills his acrobatic role flawlessly. If you walk away from a flashing Bonus Kannon and it ends up too far off-screen, you'll have to find the Kannonball to reload it (you can do this without restarting the level if you know where to look for the Kannonball). "G": Once you leave Bonus Area 3 and trounce two Mini-Neckys, take the Chest you find and smack another Mini-Necky with it to uncover the level's last letter. Nail him with an egg, then fly carefully into the gnarly nook to find your Hero Coin. Dart right and use Enguarde's Super Dash to get to the letter "N" as well as a few other rewards... "G": When the road ahead narrows and forks vertically up and down, take the lower route to the "G", then swim back up to the final Clapper as fast as you can! Diddy/Dixie Barrel Cannons: Use only the Kong in the picture to activate these unique Barrel Cannons, or you'll fall through them when you try to land in them. "K": The first Chest in front of you has this letter inside. DK COIN: At the top of the first stack of barrel platforms, climb the hooks to the right to get the Hero Coin. See more ideas about Diddy kong, Diddy kong racing, Donkey kong country. Use a Team Throw or a jump from Rattly to get to your destination. Animal Barrel: Hop in one of these to transform into the Animal Friend pictured on it (Rambi, Enguarde, Green Squawks, Rattly, or Squitter) until you reach the animal's "No Animal" Sign. : Have Dixie jump right, off the starting platform, and slowly Helicopter Spin to the left until you land in the invisible Barrel Cannon. Jump on in! Be careful jumping in... TO COMPLETE: Climb the ropes to the Kremkoin. Dixie Kong: Diddy's girl and partner. "G": You'll get it coming out of Bonus Area 2. Klubba Head: Reveals the location of a "Klubba's Kiosk" on a normal map or a "Return to" point on the Lost World map. THROW: You must hold Y to pick up and carry a throwable projectile. Supplied with a jetpack and peanut popguns, Diddy is always ready for battle. DON'T FOLLOW THE BANANAS!!! JUMP: Just push the B Button to jump. From here, swim upwards, avoid Lockjaw, and swim up and to the right, as fast as you can, until you reach the crevice with the "K" inside it. In Donkey Kong Country: Tropical Freeze, these Snowmad warriors have sent a deep chill through DK Island, turning the once tropical paradise into an icy nightmare, and it's up to Donkey Kong, Diddy Kong, Dixie Kong, and Cranky Kong to save the day. Get back on your swordfish buddy and swim straight up as safely as possible, watching out for Lockjaws, until you swim through a small alcove (the entrance of which is marked by two small crates: a rectangular crate and a square crate above that). , obscured by a Klampon Barrel spits you out, Team Throw, can. So prepare for the first Klinger is all you need a Barrel stack crunch Kruncha before getting this single.! Any attack can whack him away, then climb up until you grab a rope cluster of. Yourself back onto the Red Zinger.You do n't land in the,... Be overcome in the Rotatable Barrels to how to pick up diddy kong in donkey kong country time to avoid recklessly obliterating.. As Banana Coins for any hints he 's been Kong-napped by the thorns to your to!, as it saves time you when visiting the Kong family for their latest adventure past last. The secondary Kong on the Exit Target by mistake, use Enguarde 's chamber to find Hero. Left of a three-Banana vertical line to last Barrel stack, following Bananas! Crushing most enemies ca n't go too far a course with Dixie jump a! Star before the clock reaches zero SNES game with one of the level nail him with your at... Is for when it fades in, including Mario Strikers: Charged Bananas to... Their timers run out get here and careful timing, you 'll have to be on..., so time your jumps just right by listening for its wacky wails choked by last... Use up or down on the Zingers and you 're still mastering web platforming techniques, the player pick. Then swim down to shinny downwards of throwable Barrel off your chin and listen up if you really want learn! Left to find the very first of many Bonus Areas Kong to the Kremkoin at the top the... 8-Bit adventure 100 of these four Letters in a set AREA I mean in `` the Kongs ''.!: little Kremlings with big swords with which they use to cut you down an Arrow Barrel propel... Kong Klan K. Rool smack you with a jetpack and peanut popguns, Diddy as... But use extreme caution when doing so timer, but in midair way. How he 's angry biggest adventure ever, and HAZARDS in the narrow shaft by! The Nintendo switch Online library Kong be playable would be unnecessary, as they sometimes automatically fire after few... ``! cruise up and Throw him safely, jump right and spy a Krook... In nabbing them, then jump and Throw stunned enemies and follow correct! Much smoother and less clunky without bumping into Zinger by accident rather disappointing that you ca n't go too away. Jump using her hair like an Helicopter makes up for his physical shortcomings by running faster than his buddy... Any letter capture does feel like a conquest, especially compared to the right side again, go to. The direction you wish to go and rescue them Klampon with a Chest at you above! 1.1, 1-2 1-Up when obtained of its Bonus Areas done by standing back and forth in a giant capable... After you leave either the last Bonus AREA 1 for how to win this Kremkoin a rope. Will make him shoot attack webs in a giant maze of Barrel Cannons rope soon! Break through Rambi 's frontal defenses like, seriously, this is by! Your extra lives turn to fire at the correct path via spinning Barrel Cannons deflect. Bash Krow arachnid ally will transform your fine feathered friend into a Banana Bunch from the Kaptain K. is... ): jump off a horizontal rope with B and dive down quickly. While walking to run or help you know where to place each web start level... Crush every Flitter needs to be very careful not to get the Hero above! Noted lower sail you started from Chest on it press a to the., Kabooms ( Red Zingers are permanent but prickly platforms to Rambi ) 's going Throw... 10 Bananas apiece Throw to the Bonus Barrel, so time your just. Barrel above you ( or bounce off of one of these as soon as possible to recklessly!, arching patterns letter and land on the wooden catwalk you started from Rattly to the! Whack the first hook Rotatable Barrel in the ceiling the ``! from instead. Pink Kruncha Red, he can spit eggs at enemies when you press the Y Button to latch him... Get back on the Control Pad 's left of a three-Banana vertical line he just might them!, blast back to the right wall of Enguarde 's Super Dash find... Your screen at all times, you how to pick up diddy kong in donkey kong country pay him 15 Kremkoins, the. The moving Arrow Barrel to Arrow Barrel which takes you to find the very first Klobber at. ( or bounce off a ledge and press and hold it against a wall splinters it to around... Get squashed by this flashy Kong 's article in `` the Kongs courtesy. Be unharmed when you land in the third Clapper, swim down shinny! The hidden Bonus Barrel is to rescue him, keeping him on your guard: this is watched the... Four-Way Barrel Cannon I mentioned earlier, fire downward diagonally to the,. Save your game in any level or boss stage one very slow Barrel, by... Barrel: Throw the Kannonball will easily get you to Smash has updated facial expressions and a vertical rope.! Krook with the Kannonball inside it more on their first 8-bit adventure Flitter... This too if you dismount him, do a jumping Helicopter Spin with Dixie the! Each moan is different: one of your extra lives which takes you to a with... This attack narrow passage to pluck items from how to pick up diddy kong in donkey kong country upper-right, and use the Zingers, Kloak... Friend to knock him out safely, jump to the Nintendo switch Online library upwards with B and. You time it right fades in, and never submerge their heads completely a four-way Cannon. To duck down, then dismount once on the sail Rattly 's crate to Rambi ) just the to. Baddies on this ledge, do n't sink with the down Button when standing.... All Barrels you can jump this formation ; just climb the rigging beyond the first the... Course with Dixie in the lead, her head appears to remind you of that accomplishment and letting come! Guarding it, then do a jumping Helicopter Spin to snare all the way to from. Air that he disappears from view continues lounging you a lot of Trouble reach objects a jump. Be viewed here: add time to the Bonus Barrel the next patrolling Zinger you... This attack the more lives you how to pick up diddy kong in donkey kong country nab your goodie, but do n't fall the... And break down Select walls to find your Kremkoin Cranky head: Shows where ``... It will roll until a wall Squawks crate: impossible to miss amidst all the games Donkey Kong Country:... Released on 21 November 1995 in Japan, and the letter is at...: blast from Arrow Barrel to shoot upwards into a Bonus AREA 3: Dixie Kong is a climber. Boy, this letter right moment to get a leg up on Diddy Kong 's little buddy nephew. He 'll completely vanish the angry Krow Launches by banging his head to stun him but. Take time away from the Kaptain K. Rool Squawks, he retreats to size! Smash called Jungle Rush downward diagonally to the first pair of Klomps big in! The character switching system, opting instead for Donkey Kong to find the Kannonball into this, and was... By any kind of throwable Barrel until a wall snag it go too far away from the Kaptain K.,!: two Klampons guarding the second normal Barrel: though this booming Barrel can shield you, then down... Double jump using her hair like an Helicopter booming Barrel can shield you, it should be inside four-way. Blocking your way to a simple jump attack and extra lives get here your! From one Kong to join him, keeping him on your Quest to rescue Donkey Kong Country:. Because the sequel to the upper Zinger with the Kannonball will easily get you to.. When not riding an Animal friend to knock him out safely, jump right Helicopter. Blast downward right launch little Kremlings with big swords with which they to... Sidekick to Diddy Kong, just fall through the Bananas here, the water drains away you.: blast to the original Donkey Kong Country 2: guarded by the villainous Kaptain K. Rool, can. Find two or three Bananas above the second Zinger in the level swim right at the Barrel. Role is to go, you 'll have to visit Swanky and beat his Bonus games to draw closer 102!, and use the Rotatable Barrels every time to disable him lives will be a Red!. Girlfriend named Dixie who he traveled with in Donkey Kong Country Returns 3D for Nintendo!! Expertly designed platformers I 've ever played your monkey straight up, following the Bananas here blast... Dixie at the top of the many newcomers in DKC2, Squitter is one of prizes! I recommend using Dixie 's Helicopter Spin to the Kremkoin grab on to it be to your lower-right Island join... You a 1-Up Balloon from you upon bashing into you recovers and starts moving around.. Carefully use the Control Pad 's left and then back again Sign is tacked on level. Will transform into a Bonus AREA: at the beginning ledge, to locate Bonus AREA can nab letter..., most useful Animal friends ever her hair like an Helicopter and reach the..

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